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While Once Upon a 1 Shot aims to be a simple game that adapts to all settings, the OU1S modules push adaptation to a whole new level and add depth to the game depending on the degree of complexity desired.

All modules are independent and optional from each other, but I grouped them here for simplicity. The Core game system can be found here.

A complete character sheet is available for online sessions. The rules for players are still available in printable booklet format, which together form the same grouped character sheet (see photo).

The modules are as follows:


Sets of assets : The module is used to give greater importance to the objects and other resources held by the characters. This module lends itself well to adventures where the treasures to be discovered are of particular importance. It can also be played with play cards to draw on.

⚠️Don't miss the file of cards to print to have more fun with your assets!

Action pack: The module is designed to make battles more dynamic, at the cost of longer duration. The module changes certain combat rules, while retaining the same logic as the core game.


Competentish : The module adds depth and uniqueness to your characters.

Evolution solution : The module brings a new temporal dimension to OU1S game sessions, with simple long-term game management mechanics.

Creative Commons License

This project is distributed under the Creative Commons Attribution 4.0 International License. You can adapt the rules of the game by complying with the terms of the license, but cannot use the logos or images.

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Click download now to get access to the following files:

OU1S AO Assets_Booklet 1.3 (web).pdf 3 MB
OU1S AO Assets_Booklet 1.3 (print).pdf 3 MB
IE1F MOD Atouts_ Cards v1.3.pdf 2 MB
OU1S AO Combats_booklet 1.3 (web).pdf 3 MB
OU1S AO Combats_booklet 1.3 (print).pdf 3 MB
OU1S AO Combat_Battle map 1.3.pdf 2 MB
OU1S AO Comp_Booklet 1.3 (web).pdf 4 MB
OU1S AO Comp_Booklet 1.3 (print).pdf 4 MB
OU1S AO Evol_booklet v1.3.pdf 1 MB
OU1S AO Complete Char Sheet v1.3.pdf 4 MB

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